Famous and notable Items
Latest additions are last on each category
Lost Items
Bold item names are one's that characters have never touched
upon - they only saw them (and maybe attuned some of them too). Not all of
the listed items are actually lost; characters left them to some place or
to someone, and difficulty to retrieve them varies from child's play to
absurd. This list is not complete - some minor magical items are not 
included. 
Weapons
Bruenor's Warhammer: +25 Magical 
Warhammer (Made of Enchanted High Steel w/ +10 Quality). Detects 
orcs in 100', and Slays them.
Blade of Life: Detlef's and later 
Dunnaealc's Blade, which is +10 Magical Broadsword, with additional +10 
against Undead.
Detlef's Warhammer: +10 Magical 
Warhammer, with daily Invisibility on it.
Teleplag's Blade: Two-Handed Sword, 
made of Ithilnaur (+20 Magical). On command the blade goes either cold 
(Slays undead) or electrical (Slays Dwarves).
Teleplag's Dagger: Ithilnaur -made 
(+20 Magical), this dagger yields double damage. 
Elven Longbow: In the Hands of an 
Elf bow acts like Magical +20 Long Bow, and can shoot every round without 
minuses.
Leigos' Crossbow: Magical +20 Light 
Crossbow, which reloads itself (may be fired every round without minuses).
Thoronogat (Q: Eagle's Claw): 
Undead Lord Rilmë's beautifully crafted broadsword, which has following 
qualities:
Made of silver Laen (+25M)
Intelligent (Accepts only good wielders, other receives
E-critical electricity if they touch the sword
Uses two-handed sword -table
Gives either +10, +20, +30, +40, +50 or +60 to OB each round (roll 1d6
in the beginning of the round.)
HOLY weapon
Warns user in 100' Radius of unauthorized presence
Additional 1-6 Ripping/Tearing criticals of equal level (Use Slash or
Puncture critical tables if R/T crit table is not available)
Can cast Haste V four times / day. 
Unfortunately the sword was destroyed among other Rilmë's equipment 
(except his plate mail, which was destroyed by Dwarf Lord Ikalzog's 
mighty stroke of his war mattock), when he finally killed himself, 
after destroying neighbouring Dwarven Lords, by throwing himself in a 
deep pool of molten lava.
Noril (Q: Bright One ?): One 
of the eight swords of the High Elves, wielded by Sage Khanturin. If the 
wielder doesn't have Elven blood and is not truly 'good', sword's 
magic will not work, and it will be merely a +25 due to it's high quality. 
Otherwise, Noril adds +10 to DB, is able to cast Stun Relief 
III (Ess, 'Body Renewal', lvl 9) at will and can cast 
Utterlight (Ess, 'Light's Law', lvl 17) twice / week. 
Additionally, Noril is a +40 longsword which delivers an 
additional heat critacal. It inflicts triple damage to all opponents, and 
it bestows Self Aura (Ment, 'Brilliance', lvl 4) upon it's 
possessor (it need not to be drawn for this effect).
Magical Sabre: Magically (+5) 
treated sabre, which gives +10 against Dwarves and +15 against Elves.
Red Spear of Diif-Marash: 6' long 
spear has superior blade (+10). Enchanted so that all bleeding results are 
doubled. Spear can be thrown to double normal range (100' at -30 range 
penalty), and is "Of Slaying" Orcs. Currently the spear is in two pieces, 
and all of it's magic is lost.
Detlef's Broadsword: Magical +5 
broadsword, bought from Esgaroth. Additionally, sword is a +2 spell adder 
for channeling users.
Armor Slaying Sword: +10 magical 
longsword, which can destroy a part of armor at wielder's will upon 
striking if armor fails RR. There are limited charges of that power to 
each armor type though.
Algar's Light 
Crossbow: Carried by short-lived but legendary musician 
Algar the Poet, this weapon of many sorrows was a gift from his father. 
Rumours are, that Algar's father slayed one wineyarder in Shrel-Kain and 
bought his yard from the mourning widow. Maybe it was because this tragic 
incident, but this magical +15 bow betrayed Algar on a critical moment 
against orcs. 
Staff of Flames: Daelhaelin Cirya's 
staff, made of ash. Fire-based spells require half less development points 
to learn, and when used in combat staff gives an additional heat 
-critical of one severity less. Staff was lost when Cirya was saved from 
Wintarion Iaur.
Forest Friend: This magically 
enchanted longsword has special abilities in the hands of a ranger. 
Normally the blade is a +20 magical weapon, but when a ranger wields it, 
he gains following powers: Free use of Druid's list 'Animal Mastery' to 
lvl 20 with 50 PP/day; when set point first into the ground, all hostile 
animate plants cease to move. Finally, any sylvan creature will have a +20 
reaction modifier to the wielder of this blade.
Unholy Mace: This Armor Slaying 
(mithril and enchanted armor makes a RR) wooden club is made for Servants 
of Darkness. If anyone else than Servant of Darkness tries to strike with 
the mace, he must resist 10th lvl Essence attack or turn to stone. 
Silmanainië: (Q: Lament of 
the Silmarils) Maglor's +75 broadsword made by Fëanor himself. It is made of 
unknown blue material, delivers additional Cold and Impact Criticals. It 
also hastes the wielder and delivers triple concussion damage.
Henefuin's Sword: Wickedly crafted 
two-handed sword made of yet unknown material. It is +20 weapon, and will 
easily break on the hands of anyone else than Henefuin.
Armours
Teleplag's Plate: +20 Magical AT 19 
Plate Mail Suit, made of Ithilnaur. Encumbers as AT 17. (More to 
come..)
Nar-Kar (Q: Fire-Warrior): 
Rilmë's Full Plate Mail Suit, made of red Eog. It's superior 
quality gives an additional +20 to DB and resistance rolls. It causes 
wearer to be immune to fire, both natural and magical. Once / day it 
allows wearer to cast a +100 Fireball with double concussion hits. It 
doesn't encumber at all.
Aranoramba (Q: King's Wall): 
Rilmë's Full Shield, made of red Eog. The Shield is a 
weaponslayer (All weapons that hits the shield must resist lvl 30 
attack or break instantly. Weapons level comes from their Magical 
Bonus).
Khanturin's Armor: Plate Mail 
Suit made of Mithril (AT 17, encumbers as 5) which gives due the high 
quality and magic a +30 to DB and resistance rolls.
Mithril Shield: Khanturin's 
Full Shield, which gives a DB of 30 (due the material and quality). 
Detlef's Leather Breastplate: Found 
from a troll's lair, this armor was in very bad condition. It is only an 
illusion. The Rigid leather breastplate gives +10 magical bonus to 
wearer's DB.
Bruenor's Chainmail: AT 14 chain 
mail suit made of low-steel. Due to superior quality, total bonus 
(non-magical) was +15.
Maglor's Armor: Truly unusual 
creation, made of unknown white material. It protects as 20 (-75) and 
encumbers as AT 13. It also protects Maglor from all Evil spells.
Henefuin's Cloak: Grey cloak that 
acts as AT 13 with no emcumbrance. 
Misc
Phial of Fountainhead: 3" long 
phial. When opened, after one round (if not re-corked), a stream of water 
will emerge. Treat as +20 Water Bolt (50' range) for initial burst, and 
then slower stream (1 gal./rnd) until re-corked (a very hard maneuver).
Adna's Harmonica: Enchanted 
Harmonica, which is able to cast Nightvision per each day. Item 
is intelligent, so no attunement roll is needed.
Adna's Grappling Hook: Intelligent 
Grappling Hook, which can cast Silence I once per day.
Amulet of Lifekeeping: Tiny orb made 
of white Láen, set in golden claw held in a fine golden chain. If the 
wearer of the amulet dies, his soul is kept in the orb up to 20 days, and 
will immediately return to the body if it is healed before that time, 
regardless the distance. If the wearer succumbs to an Absolution, 
soul will merely transfer itself to the amulet, and will return after a 
number of rounds equal to to the PP's used to cast Absolution.
Flute of Mist: Flute, which creates 
mist when played. Thickness and radius depends on player's skills. Mist 
acts as normal mist.
Rilmë's Crown: Beautifully 
crafted Mithril crown, which acts as a full helm and doesn't disturb 
casting Mentalism Spells. Additionally, wearer may not be stunned, and he 
receives +50 resisting hostile Mentalism Spells.
Rilmë's Rings: Two rings - 
one is made of silver and gives +50 versus Cold; the other is made of 
gold, and acts as a x4 multiplier to Mentalism Users. Additionally, it may 
cast 10 times / day Bladeturn II -spell (Spell Law, p. 108).
Rilmë's Necklace: Made of 
Mithril. Wearer may spend 50 power points / day to cast any spells from 
any Lay Healer Base List to lvl 20.
Boots of Waterwalking: 
Khanturin's soft leather boots, which allow the wearer to walk on water as 
walking in normal ground.
Ring of Khanturin: Forged of 
Mithril and set with a diamond, the ring prevents normal spell failure, 
and acts as a x4 PP multiplier for any class. It's wearer is able to fly 
(150'/rnd) at will and gains Darkvision and Sly Ears 
(Ess, 'Physical Enhancement'). Once / week it may summon any kind of 
elemental, which will serve its master for 1 hour (concentration is not 
necessary).
Khanturin's Golden Ring: 
Plain ring which gives +30 to DB and resistance rolls.
Warhorn of Grell Inarthelin: Made of 
Cow's Horn, this Horn has a spell bind in it. When blown to horn, everyone 
touching the blower are instantly teleported to certain village in Plains 
of Rhovanion, no matter what the distance is.
Golden Arrow of Dragonslaying: 
Carried by a woman called Biarda Jampett, these once-usable arrow slays 
dragons. It gives +20 bonus to shooting too.
Shielding Ring: Detlef found this 
plain ring from Buried City of Galadórë. Ring was enchanted so that wearer 
was able to cast Shield -spell twice / day.
Suspenders of Adrenal Moves: Results 
of some nearly-mad alchemist's experiments, Suspenders of Adrenal Moves 
were created. He who didn't have any sense of style and wore suspenders, 
they bestowed a magical bonus of +25 to all adrenal moves.
Vorinar's Cloak: Magically enchanted 
cloak made of wool. It gave +10 to wearer's DB. 
Spider's Egg Necklace: Unadorned 
golden chain with one black 'jewel', spider's egg. It was magically 
treated, bestowing double amount of power points for channeling users.
Montebanc Cape: Designed only for 
Montebancs, this cape acts as a +2 spell adder and longdoors the wearer 
once / day. Wearer disappears and reappers in a puff of smoke.
Rod of Animating Dead: An ebony rod 
with fittings of silver. This rod allows the wielder (who must be 
channeling user) to cast Animate Dead to lvl 19, once / day / 
each Animate Dead -spell. In addition, the rod is a +3 spell 
adder for Evil Clerics.
2 Rods of Laen: 3 feet long rod made 
of green Laen. One of three similar rods, this item is binded to another 
item, and in order to get items work, three rods must be placed in certain 
formation into certain place. Formation as well as place are unknown. 1 of 
these rods is carried by Dil-Vilya. Imbedded in the rod is a 100th level 
spell, Control Demon VI, from list 'Gate Mastery', When brought 
together, they release an enormous magical blast.
Side of Pyramid: Made of jet black 
material. Is keyed to work with other items - alone it is useless. There 
is (atleast) one spell embedded to this 4 mm thick triangular piece of 
???. The spell is a very, very high one from the list Dark 
Summons.
Grey Cloak of Adept: Daelhaelin 
Cirya's cloak, which was lost to the Wintarion Iaur. Cloak gives to it's 
wearer x2 PP (Essence users only) and +10 to DB and RR.
Head of a ape-like creature: 
Withered, ugly looking head. When boiled and eaten by an Essence user, 
his/her maximum amount of power points is doubled for 1 month.
Browband of Nightvision: This golden 
browband was found from the tower of Minas Falath, and used by Dúnadan 
Fighter Aldamir until his corpse was carried away by orcs. Browband gave it's wearer an ability to 
see in dark like the spell Nightvision.
Wand of Awesome Shockbolt: This 
small gift from Dimmu's tutor has a Shockbolt spell imbedded in it, which 
works once/day. Currently item is guarded by Scatha the Worm.
Ring Of Binding: Plain band, forged 
of unknown metal and bearing no signet or inscription, this ring was held 
by Ring-Wight of Wintarion Iaur. Ring bestows it's wearer a many times 
(x10) more lifetime than a normal human has. When wearer would normally 
die due age, he instead becomes a slave of evil, as he passes slowly in 
the realm of Shadows. As long as subject is wearing the ring, he retains 
his physical guise and appears normal except for the red glinting lights 
in his eyes. Along the process ring grants to it's wearer extraordinary 
strenght, quickness and agility (stats are raised to 102). Resistance 
rolls are also improved (+10 levels) and the wearer cannot be stunned. 
After Ring-Wight perished, the ring was held by Trahald Onkaloinen for a brief 
while, but taken away by Mages of the Or-Sarn. 
Trinkets of Variag Clerics: Various 
items, which act from +1 spell adder for Channeling users to x3 
multipliers to Channeling users. Given to refugees of the Lake-Town.
Feather Pencil: Texts written (or 
drawings drawn) with this Pencil are much more better quality than normal 
ones - atleast the one who looks at them thinks so. If some forgeries are 
made with this pen, they have better chance to misdirect one who examines 
forgeries, poems written with this pen are 'better', etc. Threwn away, 
most probably.
Estellogon: Simple stone which is 
about a size of a man's fist. To Animists it gives 50 PP to use from 'Herb 
Mastery' -list / day. The stone itself is 'divided' with carvings into 
five sections. In the middle one appears to be tengwarin rune "C". Stone 
is in Or-Sarn.
Maglor's Lute: Triple ranges 
of all Bardic 'Controlling Songs' and 'Sound Control' spells; allows 
silent casting of Bardic spells.
Maglor's Cloak: +30 to DB, 
+60 to Hiding, protects from heat and cold.
Maglor's Earring: Made of 
mithril with a red gem inlayed, it is a x9 PP enhancer.
Talisman of Absorption: Henefuin's 
black ring, which is able to absob unknown amount of spells cast at bearer 
each day. Some examples of it's power have been seen though - it's quite 
considerable.
Staff of Lightning Bolts: 6' long
staff, simply carved and not too eye-catching. However, staff is quite
deadly in the hands of skilled user. Staff is able to cast 5 Lightning
Bolts per day with 4 rounds interval. Staff was given to Thranduil as a 
gift.
Carried Items:
Note! Some items that are carried are not listed in here...
Weapons
Shinvakalii:A special mithril set of 
"body blades", Shinvakalii are dagger-like blades attached to the 
wielder´s wrists, elbows and shins. As long as their wearer dons no armor, 
they maybe used in a special attack form: the wielder may make two dagger 
attacks per round against his opponent, and if either misses, the wielder 
may immediately follow up with a martial arts striking rank 1 attack.
Beacause of this set´s special construction, the dagger attacks are +20.
In addition, a haste 1 (usable 2x/day) is embedded in the blade set. 
This could effectively allow for 4 attacks per round in 2 sets of 2, twice
per day. Shinvakaali may not be used as missile weapons.
Darkbane: Normal looking broadsword, 
which has a magical bonus of +10. However, against creatures of Darkness, 
item's bonus is 10 + 2 x wielder's level. Additionally, against such 
creatures, Sword inflicts additional hit points (severity of critical 
(1-5) times the level of creature. Maximum effective level is 10, thus 
maximum extra damage being 50 hit points.) Whenever Darkbane is dwawn 
from scabbard, every creature of Darkness within 250' is struck by +25 
shock bolt. Creatures within 100' are struck by +50 shock bolt. After each 
use, sword must be in the scabbard for 1 hour to reload. Additionally, 
creatures within 50' must resist 20th lvl attack or be at -10 and lose 2 
hit points / rnd. Creatures within 25' must resist or be at -20 and lise 5 
hit points / rnd. Additionally, Darkbane bestows it's wielder ability to 
cast True Aura once / week. Used by Paldamir.
Wave-bladed dagger: Originally 
carried by evil cleric Yendared it was used to ritual sacrifices. It is 
magical, gives +20 to attacks and an extra cold critical of two degrees 
less in severity. Any bleeding is doubled, and those criticals which do 
not normally cause bleeding, have 75% chance to start bleed. Used by 
Dil-Vilya.
Dimmu's Baw: +15 Magical Baw, which 
yields additional Unbalancing crits of same severity (up to 'D' critical). 
It is also designed for mages, weighing only 40% of the usual weight of a baw.
Irgaak: This big, saw-edged 
two-handed sword was found from Fell Beasts' loot. Made by the people of 
the Dorwinion, this blade is sacred to them and used only in rituals and 
in holy wars. This particular Irgaak is enchanted to give a +10 magical 
bonus to OB.
Sword of Lothgûr: Magical 
broadsword, yet without bonuses to OB. Enchantment of this sword is it's 
ability to inflict 10 additional cold criticals (of equal severity) per 
day. Used by Dínen Faroth.
Dínen's Whip: This flexible yet 
durable leather whip was given to Dínen as a gift. It is good quality 
(+5), and enchanted. One skilled in magic is able to cast Invisibility 
I once per day from the whip. 
Karhunkaataja: Urho's magical 
longbow is actually a heirloom of his family. Name "Karhunkaataja" (La. 
Bear Slayer) comes Urho's first kill with it - a Big Killer Polar Bear. 
The long bow itself is a +20 magical weapon.
Roamer's Staff: Another of Urho's 
initial treasures. Enchanted quarterstaff with no bonuses, but it has 
Sustain Self -spell, which can be cast once per day.
Undead Scorcher: Mighty 
jeweled warhammer, which is a +10 magical weapon. However, when hammer 
touches (ie. attack results atleast one hit, no critical required) undead 
of any kind, attacker may roll for an extra scorching attack (point blank 
firebolt, no DB). Found from mewlip cavern, now used by Gilin.
Spear of the Light: This marvellous 
artifact spear was found from giant spiders lair, and is now unused. It is 
a +40 weapon wrought of golden wood (Mallorn?) with a 
Mithril tip. It does quadruple damage and additional electricity critical. 
It is "Holy" weapon, and can be thrown twice normal range, returning to 
the thrower at the end of turn. Additionally, it is highly intelligent, 
though it cannot speak. It will not allow itself to be used for evil, and 
will deliver a 'D' electricity critical to anyone who attempts to do so. 
It can cast following spells once per day (unless stated otherwise): 
Aiming ('Essence Hand', when thrown), Haste X ('Rapid 
Ways'), Utterlight ('Light Law', at will), Unpain 50% 
('Body Reins'), Monksight ('Monk's Sense'), Stun Relief 
III ('Body Renewal, 4/day), and True Aura ('Brilliance', 
2/day). It also gives its bearer a +30 RR modification against evil 
magicians, evil clerics, evil mentalists and sorcerors.
Dagger of Brilliance: +20 magical 
polished steel dagger. Wielder is able to cast spells off Brilliance list 
(to 10th lvl) up to 25PP/day.
Armours
Paladin's Shield: +20 silver alloyed 
full shield. It acts as a x3 multiplier to paladins. Used by, naturally, 
Paldamir.
Yendared's Robe: Pitch black robe 
with golden decorations. It protects like rigid leather breastplate (AT 9) 
but encumbers as a normal robe. It gives an additional +25 to defensive 
bonus as well. Currently it is used by Dil-Vilya.
Aicanáro's Chain Mail: Magicked High 
Steel chain mail hauberk (AT 14) which gives a total DB bonus of 15. It 
served it's original user well, and is currently unused.
Lothgûr's Robe Another pitch black 
robe, but with no decorations. Robe protects as AT 3, gives +33 to 
wearer's DB and enchants wearer's resistance rolls by +10. The robe is 
used by Dimmu.
Shield of Familiars: Light-weighted 
full shield (only 70% of normal weight) which is enchanted with 
Familiar spell (from 'Gate Mastery, lvl 1 spell). Spell is usable 
four times per day.
Paldamir's Leather Armor: +10 
magical leather armor (AT 10).
Gloves of Minor Resistance: This 
enchanted pair of leather gloves gives +5 RR vs spells and elemental 
attack rolls (from list 'Spell Defence'). Enchantment is constant.
Target Shield: +5 magical target 
shield, originally used by Dimmu, now unused.
Target Shield: This black target 
shield was found from giant spiders lair. It is non-magical, but due it's 
material it gives +20 bonus.
Mithril Mail: This chain mail shirt 
(AT 13) was found from mewlip caverns. Due it's material, it gives +20 
magical DB to wearer. It is used by Gilin.
Elven Chain Mail: Full Chain Mail 
suit (AT 16), made of Mithril, encumbers as AT 13. Used by Dínen.
Misc. Items
Golden Heart: Heart, which makes 
it's carrier immune to bleeding, control, possession and fear. Highly 
Intelligent. Heart actually 'replaces' the original heart. Possibly some 
additional effects...
Wand of Elementals: The wand can 
summon elementals of any type as long as there is a large quantity of 
proper type of material (earth, fire, etc.) available. Summoning a greater 
elemental takes 2 charges, a lesser elemental uses 1 charge. Currently, 
the wand has 0 charges.
Adna's staff: Inherited (or stolen) 
from his father when Adna decided to leave (flee from) his home, this 3' 
long oaken staff has powerful charm: it is +4 spell adder to all users of 
Essence. When Adna met Dimmu and the others, he gave this staff to Dimmu.
Wand of Firebolts: Simple wand, 
charged with unknown amount of firebolts.
Scrolls from Dol Guldur: 1st scroll 
has the rune Enchanced Dodging True from Monk's Base list 
'Evasions' (lvl 100 spell); 2nd scroll has the rune Invisibility 
from Open Essence list 'Invisible Ways' (lvl 6 spell); 3rd scroll has the 
rune Tracking True from Ranger's Base list 'Path Mastery' (lvl 30 
spell); 4th scroll has the rune True Armor III from Open Essence 
list 'Elemental Shield' (lvl 100 spell); 5th scroll has the rune Mass 
Fly from Closed Essence list 'Lofty Bridge' (lvl 75 spell, 
used); and 6th scroll has the rune Permanent from Closed 
Essence list 'Spell Enhancement' (lvl 50 spell, used).
Rod of Laen: 3 feet long rod made of 
green Laen. One of three similar rods, this item is binded to another 
item, and in order to get items work, three rods must be placed in certain 
formation into certain place. Formation as well as place are unknown. Two 
other rods are currently in Or-Sarn. Imbedded in the three rods  is a 
100th lvl spell, Control Demon VI, from list 'Gate Mastery'. When 
brought together, they release an enormous magical blast.
Ring of Cold: Allows user to cast 
spells from Magician Base list 'Ice Law' for 10 PP/day.
Rod of Staying: This simple rod made 
of pine is able to cast Staying I (from list 'Telekinses', lvl 2 
spell) twice per day. The rod was found from Fell Beasts' lair.
Crown of the Mage: Crown of the 
Mage is a black crown with four 7cm tall spikes around the browband, 
and four black gems set on foot of each spike. Each spike is enchanted 
with different powers; first spike allows wearer to cast Fly 
(from list 'Lofty Bridge, lvl 7 spell) three times per day. Second spike 
allows wearer to cast Bladeturn ('Shield Mastery', lvl 7) three 
times per day. Third spike allows wearer to cast Extension III 
('Spell Enhancement', lvl 7) three times per day, and fourth spike allows 
wearer to cast Lightning Bolt ('Light Law', lvl 10) three times 
per day. If wearer is outdoors while thunderstorm is raging, he is able to 
channel raw electrical energy from the storm, thus giving a special +100 
bonus to Lightning Bolt -attack (from the crown only). 
Unfortuntaly, this fabulous item is usable only by Lothgûr; others receive 
A-electricity -critical if trying to wear or use it.
Side of Pyramid: Made of jet black 
material. Is keyed to work with other items - alone it is useless. There 
is (atleast) one spell embedded to this 4 mm thick triangular piece of 
???. The spell is a very, very high one from the list 'Dark Summons'.
Figurines of the Fighters: Two 3" 
white marble figurines appear as human fighters dressed in full plate 
mails (AT20 +5). When they are placed on the ground, and command word is 
spoken, they will grow in full size (1 round) and obey the speaker. They 
return to statuette form after 1 hour OR when killed OR when their master 
commands them. After shrinking they may not be resummoned for 24 hours. 
They heal normally. They wield a warhammer (+5) and wall shield. Combat 
stats are: DB 40, OB 90, 80 Hits, ST 98, CO 98, and any stun result 
against them is halved (round up). If one dies, it is unusable (it won't 
shrink again).
Healer's Ring: Originally Ari-Mhûn's 
gift, it is now used by Urho Kaataja. Ring is named after it's healing 
aids - it gives a special +25 bonus to all healing related skills (eg. 
first aid, surgery, animal healing). 
Dust of Channeling: Small pouch 
containing fine gray dust. When a channeling user creates a 10' radius 
circle with dust and stands (lies) in the circle, he is able to cast 
spells effectively as double of his normal level and with one-quarter of 
normal PP cost, when dust is effective. Duration of dust's enchantment is 
15 minutes.
Staff of Essence: Normal looking 
staff, found from giant spiders lair. It is +7 essence adder, and has 
Summons II (from 'Gate Mastery', CE) imbedded in it. Spell can be 
cast 32 times.
Ring of Cold Resistance: Given to 
Gilin as a gift, this plain golden ring gives +20 against all magical cold 
related attacks. Additionally, it protects against natural cold to -29 C 
(as Cold Resistance on list 'Damage Resistance', OM).
Silent Trigger: Nicely enchanted 
disarm trap kit. It gives a special bonus of +25 to all disarm trap -skill 
rolls, and has constant Quiet I (from 'Sound's Way', OC) imbedded 
in it. It was given as a gift to Dínen.
Ring of Invisibility: Ornated 
reddish golden ring was given as a gift to Brad. The ring has 
Invisibility I ('Invisible Ways') imbedded, and it works four 
times per day. Currently used by Urho.
Flask of Sweet Rainwater: Normal 
looking leather flask, which, however, is quite magical. When succesfully 
attuned, user may dispense pure water from the flask, enough for 4 
people/day (16 liters).
Cloth of Feasts: Nice looking table 
cloth which provides food for four, once per day, when spread on table or 
ground. 
Tome of Wisdom: After 3 months of 
study (8 hours/day) the Tome grants nice boost to reader's Memory and 
Reasoning stats; both temp. and pot. value are raised to 101. 
Unfortunately, the Tome is written in Iylar, High Elven language of the 
Shadow World. Succesful studying requires 10 ranks in reading Iylar.
Mithril Ring: Plain white ring, 
which acts as x3 multiplier for any realm of magic. Used by Dimmu.
Dice of Chaos: Two black 6-sided 
dice, which yield unknown results when rolled. They can affect only one 
person at time; when affected person is dead or the effect subsides, they 
will affect on the next roller.
Cloak of Flying: Nice white silk 
woven cloak, which allows three times per day flying at 300'/rnd for 10 
rounds.
Wand of Lightning: Casts 
Lightning Bolt at +10/charge expended, max of +80. The wand has 
35 charges left. 
Boots of Speed: Made of dark 
leather, they adjust to wearer's size, and wearer may cast 12 PP / day off 
Rapid Ways (Haste twice / day).
Spell Books: Arcane Magic: Books 
which contain all Arcane spell lists to 20th level. Worth great fortune.
Boots of Water-walking: These brown 
leather boots enable wearer to walk on calm water at will. Currently used 
by Dínen.